Sunday, March 18, 2007
Iteration, iteration, iteration!
This post at Gamasutra caught my eye. I didn't make it to GDC this year (I was at OTC, as I noted in my last post), so I missed the actual talk, unfortunately. But "iteration wins" because a big, collaborative effort (like a game, or a film) has everything to do with a tenacious attention to detail, and the willingness (and patience) to tweak and refine the details until everything is "just right". A singular vision is essential - a director or a designer who can give clear, concise direction to the artists - but pipeline is the way that happens. And the faster your pipeline works, the faster you can iterate, and the more iterations you get, the better your project turns out - it really is that simple.
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