Here's another interesting post from Tim O'Reilly: "What Would Google Do"? Render farm management isn't a "Live" application (yet), but there are still plenty of lessons to be taken from Google, or Amazon. (Amazoogle!)
In my last post, I held Amazon up as the only real contender for an online compute/render service; Google would be the other obvious choice, though it doesn't offer a general computing service (yet).
But it's the history-tracking possibilities that interest me, more than the "Live" aspect of a web service. We already use a MySQL database behind Qube! - which lets you track the history of everything that goes through the farm. This kind of history is extremely useful for figuring out future bids and purchases: what was our peak/average utilization? How many iterations of each shot are we doing? What's our average render time? In short - where are we spending our time and money, and where are the bottlenecks?
And there's still more room for improvement. Optimal scheduling is a difficult problem, that can be made easier when you know more about the items in the queue: in particular, how long will they take to run? (Shortest job first is an easy/obvious optimization, but only if you know which jobs are the shortest.) But digital media is extremely iterative - even though the parameters of the shot will change between iterations, there's a lot of predictive information that can be passed from job to job. Texture references can be cached on the local disks of the render nodes - and their presence can be used as a weighting factor to favor jobs that can use them. "Hotspots" on central storage can be "cooled" by favoring jobs that don't draw from those areas - lots of possibilites.
The data is relatively easy to collect, and not overly difficult to incorporate into the decision-making process; the real trick is being able to build an interface that's simple enough to be generally useful. Queuing systems need to be easier to use, and easier to set up - and advanced functionality can't come at the expense of that useability...
Showing posts with label UI. Show all posts
Showing posts with label UI. Show all posts
Friday, May 11, 2007
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