
Last week, I was invited to participate in a VES panel discussion about "Virtual Render Farms", followed by a kick-ass BBQ, all in the old ILM facility on Kerner Blvd in San Rafael. While I'm sure the free food and beer had something to do with the turnout, there was a good-sized audience for the panel discussion itself.
Steve Mays, from X2 Technologies, lead off the discussion with a very in-depth analysis of the various technologies involved - including Teradici thin clients that could (ultimately) allow 2D and 3D artists to work remotely - and I mean, internationally-remotely, with all of the data stored within the datacenter. (That's a topic for another post: what would the fully-integrated remote production datacenter look like? But I digress...)
Alex Ethier (shown below, with his dog, who also attended) gave a succinct analysis of the "production" perspective - which was generally that this would be a Good Thing all round.

Now, there are any number of technical obstacles that still need to be overcome for this to become a reality - and some of that includes the pricing on some of these technologies. But as frequent readers of this blog will have already guessed, my focus - and the theme I touched on during the panel discussion - is on the social engineering aspects...
The biggest obstacle is this: almost none of the software packages used in Digital Media (e.g. Maya, Mental Ray, Renderman, etc.) have licensing agreements that permit this kind of use. I'm not talking about metered software - where a central facility (or the publisher itself) would rent time on a license, either. I'm talking about a corporate entity that owns licenses to that software, but can't run them on machines that are more than [n] miles from the address noted on the license (typically 5 miles or so). "Rendering on the cloud" is not the point - without legitimate software licenses for the rendering applications - and a pipeline/workflow that can support the data transmission costs/issues, it's not a real solution.
Speaking as the head of a software company, I understand the problem, here. All of our business models are built on licensing software to end-users; not metering it. But at PipelineFX, we've already embraced daily rentals of our software - and this has turned out to be extremely popular. I think this is, to some degree, an inevitable aspect of the software business - it will not be without some pain, as publishers struggle to create a business model that works for both sides, and the adoption of this model in general is dependent on the availability/affordability of the technology discussed earlier. But I also think it will open up new business models on the content-creation side of things - which can only be a good thing for artists and TDs and producers, as well as software publishers.